![]() ![]() ![]() Here you get to try a few scenarios not otherwise available as part of the story and earn additional experience. But it remains fair: losing a battle will still award you with experience points and the option to try again.īecause the campaign has so few encounters, getting your characters to the recommended level also involves taking on mental mock battles available at your encampment. It's also reliably challenging - challenging enough for Square Enix and Artdink to add several difficulty options and remove permadeath, following feedback from the first demo. Tactics RPGS flourish in situations that force you to take a step back and think: can I move my healer close enough to a wounded party member in time? Should I launch a ranged spell now or save my TP in case it could hit even more enemies the next round? Triangle Strategy absolutely delivers on that. The maps also frequently involve obstacles and elevation that, while not providing cover the way they do in the XCOM games, for example, can still be used to your advantage, and this interplay - between each character's unique attributes, the ever-scarce TP points and some outstanding map design - means combat is excellent, often leading me to take a good hour per encounter. Characters have set movement ranges and attributes - Prince Roland of Glenbrook, mounted on his horse, can move quite far and attack several enemies in a straight line with his lance, for instance, while heavy-set knight Erador can take more hits than most and pushes foes away with his shield. Meanwhile, certain actions, such as special attacks and magic, cost TP. At the end of each round you also have to decide where a character should be facing, seeing as any attack from behind constitutes an automatic critical hit, and flanking a character allows for follow-up attacks with often devastating consequences. In each turn, a character can both move and take an action. The turn-based battles take place on an isometric grid. It makes sense to not have a battle every few minutes, but since combat is often a lot more engaging than simply watching Triangle Strategy's many cutscenes of diplomatic discussion, I could have done with more of it. The battles themselves are a highlight, but also surprisingly rare, which creates a slightly odd imbalance between those and its hefty story. Just like Tactics, Triangle Strategy explores the justifications for a medieval society's battle for resources, and the effects of it all - with all the Game of Thrones-style political scheming that comes with it, too. In how it approaches war, Triangle Strategy takes some heavy inspiration from Yasumi Matsuno, the creator of both the Ogre Battle series and Final Fantasy Tactics. Watch on YouTube Here's a look at Triangle Strategy's final trailer. The steadfast Serenoa, loyal to his crown and the people of the Wolffort region both, soon turns out to be less than perfect - and is actually just barely equipped for the many difficult decisions he has to make. Of course it all plays out very differently. ![]() ![]() Thirty years after a war over salt, a resource held entirely by Hyzante, the treaty is meant to re-establish both diplomatic relations and trade between the regions, even as salt itself is still jealously guarded. Availability: Out March 4th on Nintendo Switch.Frederica, the lady in question, is entering into a political marriage with Serenoa as part of a new peace treaty between the three nations of Glenbrook, Hyzante, and Aesfrost. The first time you meet him, Triangle Strategy's protagonist Serenoa Wolffort seems to be nothing less than a fairytale prince, riding in to save his betrothed from bandits. Despite moving slowly in both its story and in combat, Triangle Strategy ultimately rewards your patience. ![]()
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