![]() ![]() One of the core differences is that players can take these tiers back into the base game, whether they play alone or join friends experiencing those early story missions. The character builds that start in this new save slot provide enough strength and power to progress but can continue to be enhanced.Īpocalypse Tiers replace the base campaign's World Tiers, yet they act functionally similar in that the higher the level players play at, the better the gear and mods that drop. This allows new and old players to jump right into unique content, gear, and mods that Worldslayer brings to the table. Adding points to the desired areas can synergize with the new Apocalypse Tier weapons, armor, and skills that feature a third mod slot to boost the build players choose.Īnother significant aspect of Outriders: Worldslayer is the option to start the game on a new save with an already leveled character, negating the need to go through the entire base campaign to get to the DLC. These points are divided into four categories: Anomaly, Endurance, Brutality, and Prowess. Pax Skill Points are earned through the story progression of Outriders: Worldslayer, where Ascension Points are rewarded for overcoming enemies even in the base campaign. ![]() And while that motivation could stem from engaging in traumatic history, Outrider: Worldslayer appears to lean into the corruptive nature of the Anomaly coursing through the Altered, which drives their destructive tendencies.Īlong with the Pax Skill trees are Ascension Points and Apocalypse Tiers, allowing further customization and greater rewards. Instead, her motivations are typical of villains who want to watch the world burn. Ereshkigal isn't featured enough to flesh out what could be a promising, deeply flawed, and deadly antagonist. And while the destruction of all life does include the Outrider, it's the lack of personal stakes that makes the player character seem one-dimensional.Īdditionally, the DLC story is far too short for the price tag, coming in at about six to eight hours depending on difficulty and exploration. It's almost as if the Outrider is just a tool to be used to move through the story. The stakes in the story don't seem to challenge the Outrider in ways that warrant or see character development. First, the Outrider character acts as more of a bystander to the events that unfold around the other characters. While that seems like a lot of content to cover in an expansion, the result mirrors the issues the base game had with its narrative structure. Furthermore, the DLC and its Endgame content go hand in hand storytelling-wise to flesh out more about the Pax, their relationship to Enoch in the past, and their abilities to harness the Anomaly. The expansion also ties up the loose ends of the Insurgent crisis that the base game failed to answer with the addition of the Altered Ereshkigal, who leads them. Outriders: Worldslayer builds upon the narrative left open from the base game by revealing that the Anomaly, now out of control on the planet due to the loss of Enoch's native species, the Pax, is expanding and devolving in more and more unpredictable ways that threaten all life on the planet. ![]() Additionally, the Anomaly has affected the local wildlife in terrifying and mutated ways, which further adds to the challenges players must face. Outriders skips the narrative ahead by thirty years, where humanity is trapped in the same valley they arrived in, now in a civil war with Insurgents who generally follow Altered supernatural humans, who the Anomaly has transformed. In typical post-apocalyptic sci-fi storytelling, things go south upon arrival when a mysterious electromagnetic storm, referred to as the Anomaly, begins destroying everything in its wake. The game's story explores the last remnants of humanity as they flee Earth to colonize the far world of Enoch, with Outriders tasked with exploring the planet before unloading the colonists. ![]()
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